The initial story jumps back to the Revolutionary War when American Militia are trapped hiding from the British in the caves beneath Lovecraft. It is a clever use of flashback that works entirely within the set of rules that collaborators Joe Hill and Gabriel Rodriguez have set forth. It is of course entirely appropriate that the primary method through which we learn about the history of the Keyhouse is through a Key, a very special key that lets its user step back and see the past. It may have taken us four previous volumes and immeasurable pain and suffering for the Locke family but here we get the truth, a look back at the past and origins of the Keys that have sent ripples throughout the history of the Locke family. Locke and Key, Volume 5: Clockworks is an origin story of sorts. I should also point out that if you haven’t read any Locke and Key that this review will most definitely contain spoilers for the earlier volumes. It’d really be better for both of us, but if you aren’t a person who likes horror, or the supernatural, or are just a general curmudgeon who enjoys being contrary you can probably stop reading and go do something else. Come back later if you want but know that I will pity you for having not read any Locke and Key. Seriously, this is an awesome comic that is so consistent in its greatness that it boggles the mind. Have you been reading Locke and Key? If you’ve answered no you have two options. Joe Hill (writer) and Gabriel Rodriguez (art)
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